
Assault
Vega
Steady damage that never lets up. Always shoots the zombie closest to the line.
AbilityBullet Storm: a burst of very rapid fire
Idle zombie defense · Robinhood Chain
Four soldiers. One bridge. An endless horde.
Your squad fights on its own. Floor after floor, wave after wave, they hold the bridge while you upgrade them, open crates and push deeper. Come back to the gold they earned while you were away.
The squad
Start with Vega and earn the rest from crates. Each one fights automatically and fires a special ability on cooldown.

Assault
Steady damage that never lets up. Always shoots the zombie closest to the line.
AbilityBullet Storm: a burst of very rapid fire

Heavy
Splash damage aimed at the thickest part of the crowd. Made for hordes.
AbilityNapalm Barrage: three napalm shots

Sniper
Bonus damage against bosses and elites. Picks off the biggest threat first.
AbilityDeadeye: one huge shot at the strongest target

Support
Keeps everyone standing with heals and a damage boost for the whole squad.
AbilityOverclock Field: heals and boosts everyone
The horde
Every floor mixes the horde differently: swarms, rushes, armoured pushes and ranged spitters. Elites show up on floors 3, 8, 13 and so on.
Slow, and there are always more of them. They arrive in packs.
Fragile but twice as fast. Lets nothing slip through a gap.
Armoured, heavy-hitting and hard to stop once it reaches the line.
Boss
Guards every fifth floor and shakes the bridge with ground slams. Two more bosses wait further down the span.
How to play
Connect your MetaMask wallet and you are in. Vega takes the first slot on the bridge and the fighting starts on its own.
Survive every wave to clear the floor and unlock the next one. Two losses in a row and the squad falls back to farming.
Spend gold on levels and stats. Crates from missions, bosses and streaks bring new soldiers. Duplicates become shards.
Park the squad on its best cleared floor to farm, or push for a new record. They keep going while you are away.
Battles run by themselves. Offline time counts for up to 8 hours, measured by the server clock.
The battle engine is deterministic. Your browser replays it; the server recomputes it. Results can't be faked and no battle pays twice.
Crates come from play, never from a shop. Odds are shown before you open one, and a new soldier is guaranteed within a fixed number of crates.
A boss guards every fifth floor and elites raise the stakes in between. First boss wins drop Elite crates.
Rewards
Gold and shards stay in the game. Winning battles also earns reward points, and each day a fixed budget of HOLD tokens is split between players by their share of points. Claims are paid by a contract on Robinhood Chain, and each claim can be paid only once.
Your wallet is your account: you sign in with it on any device and claims are paid to the same address. Signing in costs no gas, and the game itself never sends a blockchain transaction.
Announced at launchRewards run in demo mode until then.FAQ
Yes. You sign in with MetaMask or another EVM wallet on Robinhood Chain, and that wallet becomes your account. Signing in is free: it is a message signature, not a transaction, and you don't need to hold any tokens.
No. Hold the Line is a game. Tokens are in-game rewards from a fixed pool, and nothing about them is a promise of value or profit.
No. Crates are earned through missions, boss wins, floor milestones and login streaks. Gold comes from battles.
Your squad keeps farming. When you come back you collect up to 8 hours of progress at a reduced rate, calculated from the server's clock.
Yes. Open the site in the MetaMask mobile app's browser, connect, and play. On desktop it runs in any browser with the MetaMask extension.